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Our research analysing at video-tapes of pairs and small groups
of children working around computers has given us some clues as
to what software features help to establish and sustain effective
talk:
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Challenges and problems which have meaning for the children,
and which provide a range of alternative choices that are worth
discussing. Such challenges should engage the children with
the content of the software rather than its interface. |
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A clear purpose or task which is made evident to the group
and which is kept in focus throughout. |
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On-screen talk prompts which ask the group to talk together,
remind them to reach agreement and ask for opinions and reasons.
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Resources for discussion, including information on which decisions
can be based, and opportunities to review decisions in the light
of new information. |
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No features which encourage individuals to take turns, beat
the clock or establish competitive ways of working. |
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Multi-choice answers to minimise typing (unless the children
have been taught keyboarding skills which is really a very good
idea!) |
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We have used these guidelines to design software. We have also
used them as a basis for selecting software that can be used to
support collaborative learning.
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